Adeline Cook

Adeline Cook  /  Curriculum vitae

Curriculum vitae.

Senior Software Engineer · Technical Lead · Full-Stack Development. More than 20 years across backend platforms, real-time 3D and production systems.

Experience

Senior Developer & Researcher — Donovan Group / uTecture Jan 2025 – May 2026
  • Built backend services in a large Java/Spring construction-design and building-automation platform.
  • Implemented geometry processing: polygon triangulation, 3D shape handling, floor-plan generation.
  • Optimised algorithms and data processing across complex generation pipelines.
  • Debugged production issues and maintained automated tests.
Founder & Lead Developer — Poppy and Buddy 2019 – present
  • Full lifecycle ownership of a bilingual children's title spanning published books and a companion app.
  • Built the app's features, original animation, narration audio, design assets, content pipelines and multi-platform release.
  • Designed the QR-linked read-along system connecting printed pages to their audio recordings.
  • Developed the research-driven educational concepts underpinning the series.
Technical Director — Haven XR Aug – Dec 2023
  • Trained custom models to solve VR motion-capture and avatar problems conventional techniques could not.
  • Designed networks, physical installations and motion-simulator experiences.
  • Led technical hiring.
Lead Developer & Unreal Team Supervisor — Fika Entertainment Dec 2021 – Mar 2023
  • Led Unreal development for Teletubbies Let's Go and the American Girl YouTube series.
  • Designed virtual production pipelines and AR/VR experiences.
  • Supervised a distributed team of artists and developers.
Senior Developer — Bit.Country Apr 2021 – Apr 2022
  • Real-time 3D for a large multiplayer world, built across Babylon.js and Unreal Engine.
  • Created a dynamic voxel grid — spatial data structures under live simulation load.
Game Developer & Engineer — Exsurgo Sep 2020 – Apr 2021
  • Unity and Unreal mini-games for stroke rehabilitation and neuroregulation training.
  • Integrated Bluetooth hardware drivers for connected therapy workflows.
Plugin Developer — Otoy Inc. Jun 2015 – Mar 2017
  • Developed the Octane renderer plugin for Unreal Engine — games, archviz and VR workflows.
Senior Web Developer — APN Digital / NZME Dec 2012 – Jun 2015
  • Developed The Listener and NZ Herald online platforms.
  • Built editorial tools and rules-based news curation automation.
Senior Developer — Sella Jan 2010 – Dec 2012
  • Managed large-scale data migrations and optimised complex query performance.
Programming & design roles 1999 – 2012
  • Programming, design, web development, production support and digital content delivery.

Technical skills

Developer experience

CI/CDTest infrastructure Workflow automation DevOpsObservability Observability toolingDeployment tooling

AI & agentic engineering

Coding agentsAgent orchestration Voice Harness Local LLM toolingOllama ChromaDBTool calling Model routingMCP browser-usePlaywright Verification loops

Software & platform

JavaSpring TypeScriptReact Next.jsPHP SymfonyLaravel MySQLMongoDB ElasticsearchAWS S3 AWS EC2AWS CloudWatch Google CloudGoogle Admin DigitalOceanLinux AnsibleNginx Go — adopting

3D & pipeline systems

Unreal Engine 4/5Unity Babylon.jsCC++/CPPC# Geometry processingVirtual production AR/VRWebGL / GLSL

Testing & reliability

TDDBDDUnit testing Production debuggingLogging MonitoringPerformance tuning

Design & media

PhotoshopIllustrator Cinema 4D3ds Max MayaSubstance DaVinci Resolve

Education & eligibility

Taranaki Polytechnic
Certificate in Commercial Computer Design, 1996–1997

New Zealand citizen with full work rights. No sponsorship required. Auckland-based; available for remote work in New Zealand, Australia and globally.

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